10 Video Games Where You Fight Dracula (Other Than Castlevania)

Mainly inspired by the Romanian ruler Vlad III, Bram Stoker’s Dracula changed the landscape of horror for centuries to come. Thanks to the public domain, the scourge of the living dead has been reinterpreted in countless outlets, with Bela Lugosi, Christopher Lee and Gary Oldman honoring the role in the world of cinema. In games, the Dark Count is most prolific in the Castlevania series.



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The great thing about this bloodthirsty beast, a perfect gaming antagonist, is its ability to come back repeatedly without anyone wondering how or why. While vampire hunters have long sated their bloodlust with Konami’s franchise, the Count has been a key figure in many other game titles.

ten Dracula Resurrection Demonstrated Graphic Adventures Are Undead

While graphical adventure games have long been considered dead in North American markets, the efforts of French developer Microids have demonstrated that a more appropriate term would be “undead.” Resurrection of Dracula was a graphical adventure title made up of many pre-rendered environments played from a first-person perspective – much like Myst and The 7th guest.

Although far from being in the same league as sinister fandango – from a gameplay and storytelling perspective – it was the first high-profile adventure title in a long time. The game spawned a series of sequels that were met with mixed to negative reviews.

9 Pretty much every version of Bram Stoker’s Dracula sucks

To coincide with Francis Ford Coppola’s film adaptation of Bram Stoker’s novel, numerous tie-in games have been released on just about every available platform. Releasing multiple cash grabs in a hurry in hopes that one will turn out decent is gamer error, as each title is bad enough in its own way. Traveler’s Tales managed 16-bit ports, which felt like a poor man’s Castlevania.

The Sega CD release of Psygnosis featured Redbook audio, pre-rendered backgrounds, and highly compressed clips from the film. Still, the Sega CD port is worth a quick look for the laughs players will get from the digitized sprites and animations.

8 Frogwares takes on Bram Stoker with Dracula Origin

Frogwares has created graphic adventure titles based on famous literary works, such as sherlock holmes and the Cthulhu mythos, its niche. Dracula: Origin sees the player take control of Professor Van Helsing with a point-and-click interface similar to classic adventure titles from Sierra and LucasArts.

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The story mostly followed the plot of the book with the expected deviations needed to transition to the interactive medium. The game saw some sort of follow-up with the title Dracula: love killswhich transitioned to a hidden object puzzle title.

seven Van Helsing is another Devil May Cry Knock Off

Based on the Hugh Jackman film of the same name, Van Helsing for the PlayStation 2 was another example of the multitude of the devil may cry counterfeits that have flooded the market. The game was roughly on par with the PlayStation 2 Castlevania titles such as Complaint of innocence and curse of darknessbut nowhere near the grandeur of Capcom’s hack and slash series.

Using Jackman’s likeness and voice talents was a nice touch, and the game went pretty well in terms of control. Not a stake in the heart, but not enough to satiate a player who had already partied with Dante.

6 Kenji Eno’s D was another example of the director’s quirky titles

D was a graphical adventure title from Japanese developer Warp. The players took control of a young woman named Laura Harris, who is tipped off by the LAPD that her father Richter had an episode that resulted in a killing spree at a hospital where he works. When Laura arrives and tries to reach him, she is mysteriously transported to a medieval mansion.

At first glance, the game seems to have very little to do with Dracula or even vampires outside of its haunted mansion setting. However, once players reach the end of the game, the nature of the hospital, Richter’s murderous rampage, and the meaning of the game’s title are all revealed.

5 Trail & Error Design Plague Dracula Unleashed

Dracula freedThe FMV nature of has led to a somewhat esoteric approach to graphic adventures. Players could only use an item needed for a particular puzzle if they had equipped it before entering a building. If they don’t, the game becomes unwinnable. However, no indication is given on this subject. Players will walk right before being hit by a cutscene that shows Alexander being strangled by an escaped inmate or bitten by one of his newfound friends.

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These deaths do not occur immediately afterwards either. Forgot to give Mina a rose on day 2? Alexander will not get the crucifix needed to save him on Day 4.

4 Supernatural terrors go antisocial in Master Of Darkness

by Sega master of darkness put players in control of the funnily named Dr. Ferdinand Social, as he attempts to thwart Jack the Ripper’s plot to resurrect Count Dracula. Unfortunately, the game is more or less a carbon copy of Konami’s undead franchise, with its use of secondary weapons, objects hidden in walls, and its unintuitive stairs.

A deviation from Castlevania is the presence of numerous primary weapons as opposed to the singular whip that the Belmont Clan has used throughout their adventures. Instead, the good doctor could also arm himself with knives, axes, and even a rapier in his quest. Without being terrible, the presentation and the soundtrack are pale compared to the series that she tries to ape.

3 Spooky tales come true in King’s Quest II Romancing The Throne

On Graham’s second outing, the newly-made King of Daventry crosses paths with the Earl in his quest to rescue Princess Valanice. When Graham ventured to the island of Kolyma, a Clothman named Brother Fragola warned him of the Dark Vampire.

Only by driving a stake into the sleeping Nosferatu could players access the silver key needed for a crucial puzzle. Curiously, despite apparently being on bad terms with the burnt-out king, and the presence of a cross in the chapel, Dracula managed to grab a front row seat for Graham’s wedding and Valanice.

2 The mixture of two genres of Nosferatu is undermined by uneven control

by Seta Nosferatus for the Super Nintendo was a strange hybrid of cinematic platformer and brawler. Much like the original Prince of Persia, the game was very heavy on rotoscoped animation and medium-based platforming. Unlike the Belmont Clan, this vampire slayer relied on punches to defeat these supernatural terrors.

While the game is graphically splendid and the mixture of these two genres proves somewhat intriguing, the controls are too imprecise for the demands of the game. A nice scary touch is that once the player uses eight continue, he can always continue, but the count will have bitten the hero’s bride, leading to a tragic conclusion.

1 The Count Rises Again in Super Smash Bros Ultimate

Masahiro Sakurai said high demand characters like Goku and SpongeBob SquarePants are not eligible to join smash due to their origins in mediums other than games. Despite this, the Count managed to carve out a place for himself as a random boss.

Considering the deals Nintendo may have made with other publishers and companies to augment the roster, creating public domain characters like Dracula might not seem like a big deal. However, add the Belmonts and some classics Castlevania tunes, and those random encounters with the Prince of Darkness are the closest thing fans will likely ever get to a new title.

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